M. Brandon Robbins

About M. Brandon Robbins

M. Brandon Robbins (mbrandon.robbins@gmail.com) is the Media Coordinator at Goldsboro High School in Goldsboro, NC. He's a member of the 2011 class of ALA Emerging Leaders.

Tournament Season, Part 1 | Games, Gamers, & Gaming

Summer is a great time for gaming programs. Kids are out of school, your patrons are probably accustomed to increased volume and activity, and the longer days mean you’ll get more foot traffic later in the day.

Gaming on the Go | Games, Gamers, & Gaming

Summer’s coming up, and with that will come patrons looking for audiobooks, beach reads, and other fun ways to spend time on the road and at their destinations. Games are a great addition to family travel. They allow for bonding and help everyone wind down at the end of the day.

Resist with Games | Games, Gamers, & Gaming

If games are part of your library’s circulating media, then gamers might be among those looking for some distraction and understanding, and here are some games you could recommend.

Switching Things Up | Games, Gamers, & Gaming, February 15, 2017

Last fall, Nintendo announced its new gaming console, the Switch. It hooks up to a television like all other gaming consoles, but it can also function as a mobile gaming device…. While cross-functionality between mobile and home consoles has been done before, never has a consistent game play experience been possible.

Best Media 2016: Video Games

This year was a challenging year for games, gamers, and gaming everywhere, according to LJ’s gaming columnist M. Brandon Robbins. Some controversial releases that failed to deliver on developers’ promises cast a dark shadow on what would have otherwise been a stellar year. Fortunately, we still have a lot of great titles that came out in 2016, and they’re definite must-haves for your gaming collection. As you move into next year, be sure to pick up these essentials for your patrons to enjoy.

Looking Back at 2016 | Games, Gamers, & Gaming, November 15, 2016

It’s been a big year in gaming: big surprises, big successes, and, unfortunately, some big disappointments. Let’s take a look back at the moments that made 2016 the incredible year for games, gamers, and gaming that it was.

Fun for the Whole Family | Games, Gamers, & Gaming, October 15, 2016

Video games are a natural fit for family fun, but it’s not always easy to find games that are both suitable for kids and engaging enough for adults. Still, there are numerous all-ages-appropriate games out there with substantial game play.

The Future of Gaming | Games, Gamers, & Gaming, September 15, 2016

While video game evolution has reached something of an equilibrium, there are still many places to go. Let’s take a look at what games, gamers, and gaming have to look forward to in the future.

Invest in the Classics | Games, Gamers, & Gaming, August 2016

It is surprisingly easy to build a respectable stock of classic gaming hardware and software. Think of it as investing in a rare book and manuscript collection, or a vital local history resource. It’s all part of the library’s mission to preserve and disseminate information and media.

“Doom” Returns | Games, Gamers, & Gaming, June 15, 2016

As game design technology grows more sophisticated, old favorites are reimagined with better developed stories, more robust graphics, and new gameplay mechanics. This gives us a chance to breathe new life into the games we love the most. The latest such franchise to get this treatment is Doom.